Blue Lock Farm grade

Blue Lock Farm Grade

Blue Lock Farm grade rolls at the Plaza Ranking Stand with a Grade Token or Cash. An S grade was one session cash boost. UR stays analysis, not a full ladder.

Ranking Stand cash boost and S-grade footage.

~12 min read

At A Glance

Blue Lock Farm grade rolls at the Plaza Ranking Stand on Place 132767904294856 (Finding Illusions). Pay with a Grade Token or with Cash. A higher grade is supposed to raise that character's income. The letters and prices below are what sessions and a notes pass actually said. A full grade ladder is not published. Verified October 2, 2026. Play on Roblox.

FactDetail
Place132767904294856 · 8-player servers · no soccer matches
StandPlaza Ranking Stand. On-screen line: rank your units for a better cash boost
PaymentGrade Token or Cash
Spoken resultsS, described as a ×3 income boost. E, kept after a token roll that also quoted a Cash price
URNotes only: a high Cash Multiplier grade. No multiplier number. Not a full ladder
Cash, one rollSpoken near 5,600, then restated near 5,000. Live button wins
Cash, high charactersNotes: may reach millions per roll. Unverified. Not spoken in these sessions
TokensWEATHER ×5 Grade Tokens. ADMINABUSE ×20 Grade Tokens
Grade SpeedCOMMUNITY ×3 potions. A buff, not a token
InventoryOne session had to pick the unit up before the rank action would take it
Floor 2Later base expansion in the same session that explained rank. Extra slots, not a letter
Sheet statusS and E are session claims. UR and million-Cash rolls are analysis, marked unverified

How does a Blue Lock Farm grade roll work?

The Plaza is the building. Rank is the action. Public notes call that stop the Ranking Stand. A session walked the Plaza and named rank in the same breath as base upgrades, traits, and the market.

Plaza Ranking and Traits signs on the Blue Lock Farm plaza
  • Do01Fill at least one slot and know which character you would keep
  • Do02Redeem WEATHER or ADMINABUSE if you still need Grade Tokens
  • Do03Pick the character up into inventory if the stand refuses a placed unit
  • Do04Read whether the button wants a Grade Token or Cash
  • Do05If you use COMMUNITY potions, drink Grade Speed beside that roll, not instead of paying
  • Do06Place the character again when the letter is set. An empty pad does not earn

Rank is a cash boost on one unit

Around the one-minute mark, the Plaza tour said you rank your units and that rank gives a better cash boost. That sentence did not name a letter, a price, or a success rate. It is the reason the stand exists: the character you bring should earn more after the roll than it earned before.

The same tour listed base upgrades, traits, a tower reward hint, and a market for lockers that skips the conveyor. Those are neighboring counters. Base upgrades add room, including the floor 2 unlock later in that session. Traits spend Trait Tokens. The market sells lockers. None of those buttons is a grade roll. If the sign in front of you talks about expansion, luck, or a locker tag, you are not on the Ranking Stand yet.

The unit has to come off the pad

A second session opened the Plaza, found "Rank your units," and was told the character has to be in inventory. The player did not like picking a kicker up, because the slot stops earning while the menu is open. That is the cost of the roll, separate from the Cash or the token.

Bring a character you have already decided to keep. A weak unit you are about to replace does not need a letter. The characters page covers placement. Trait rerolls are a different token on traits.

Floor 2 is the expansion path

Later in the session that introduced rank, the base was expanded and floor 2 unlocked, first around the two-and-a-half-minute mark and again when the whole base was upgraded. More players fit on the plot. The earn rate jumped because more characters were kicking, not because a grade letter had been assigned to the building.

Use floor 2 when the ground floor is full and new characters have nowhere to stand. That purchase lives on the upgrade board as base expansion. Prices and the order of luck, open time, and crate cash are on upgrades. Grade does not unlock the second floor.

Pair with traits

Matched by build plan, shared topics, and guide progression — not random related links.

Which Blue Lock Farm grades were actually shown?

Two letters were spoken. A third name exists only in a notes pass. Everything between them is unpublished, so this page will not print a ladder.

Late-game Blue Lock Farm pads with per-ball Cash on placed characters
NameWhere it came fromWhat was claimedUse it as
SOn screen, late in the rank sessionA ×3 income boost on that unit. The player said a ×3 would land near 4.5 billion a secondA session claim, not a published multiplier table
ESpoken on a Cash roll in the other sessionThe player kept E because a worse result was possible, and the income line went upOne result. Not proof of the steps above or below it
URNotes pass onlyDescribed as a grade with a high Cash Multiplier. No number, no token cost, no on-screen label in these sessionsAnalysis. Unverified until the stand prints it
No grade yetOn screen, same late comparison as SA strong new unit was not the displayed top earner because it had no gradeNormal. New pulls can sit ungraded
Any other letterNot spokenThese sessions named S and E onlyDo not import a ladder from another game

S grade was a ×3 claim on a keeper

The grading system was used on the session's best unit. That unit was described at level 45 with a very high per-ball line, an S grade, and a predator mutation label on the same character. The mutation is a separate tag. This page does not turn one mutation name into a mutation chart.

Later, a new pull was scaling hard by level, up to a spoken max at level 50, and still was not the unit highlighted as the top earner. The reason given on screen: there is no grade on this yet. The unit that did have S grade was described as a times-three boost. The player said multiplying by three would be about 4.5 billion a second. Keep ×3 attached to that sentence. It is not a formula this site will apply to every future S character, and level 50 is a level cap in that claim, not a grade letter.

Some units simply have no grade yet. That is expected. A new locker result does not arrive pre-ranked. Rank it after you know you will keep the slot.

E was one accepted Cash result

The other session picked up a strong unit to put a token on it. The token type was not named in that sentence. The player then quoted a Cash cost and said the result was E, kept E because it could have been worse, and said the income line went up. Trait names on this site are words, not a bare letter, so E is filed here as a grade result. If the live stand uses a different label, trust the stand.

E is not a license to invent the letters around it. S and E were named in different sessions. Nobody read an ordered chart from E to S, and nobody showed UR on the stand. If your button prints a letter that is not in this table, trust the button.

UR stays an analysis line

A public notes pass describes UR Grade as a grade with a high Cash Multiplier. It does not give the multiplier, the Cash cost, the token cost, or the odds. These sessions never said UR. Treat UR as a name you might see later, not as a row you can plan a budget around.

The same notes pass is where the million-Cash warning comes from. It is marked in the next section. Do not merge that warning into the ×3 claim, and do not build a calculator from either one. Trait odds are the page that actually publishes rates: traits.

Where do Grade Tokens and Grade Speed Potions come from?

Grade Tokens pay a roll. Grade Speed Potions change how fast that roll goes. The reliable counts are the code rewards. A reward popup in one session also handed out grade tokens, without reading a code name aloud.

SourceGrade-related grantWhat it is not
WEATHER5 Grade Tokens and 1 Luck PotionNot 5 Grade Speed Potions
ADMINABUSE20 Grade Tokens, plus 20 Trait Tokens and 1 Variant TokenNot a Cash pile
COMMUNITY3 Grade Speed Potions, plus 3 Cash Potions and 3 Luck PotionsNot a Grade Token
TRAITS25 Trait TokensNot a grade roll
Cash on the standPays a roll when you are not spending a tokenNot a code

Paste the code, then check the token counter

Redeem in the left Shop, one string at a time, in capitals. The steps and the source conflict on POLISHER are on codes and how to redeem. After WEATHER, look for Grade Tokens. After ADMINABUSE, look for both token types. After COMMUNITY, look for potion icons.

A Luck Potion from WEATHER or COMMUNITY is not the luck node you buy with Cash. That node is an upgrade. A Trait Token rerolls a trait. It does not print a grade letter.

Grade Speed sits beside the payment

COMMUNITY is the Grade Speed source used on this site: three potions. Drink one when you are about to roll a keeper. The token or the Cash still has to pay for the roll. Durations and stack rules are unpublished, so this page will not invent a minute timer. Potion names are collected on potions.

If the stand is closed and you are still filling the first slots, hold the potion. An unused speed buff does not grade a character who is still inside a locker.

When is a Cash grade roll worth paying?

Pay for a character who already earns on a slot you will keep. Skip the stand while the plot still has a hole, and do not treat the million-Cash line as a price you have seen.

SituationWhat was observed or notedDecision
Empty slotsRank was introduced after the plot-fill explanationBuy and place lockers first
You are unsure the unit is goodOne session skipped ranks early for that reasonLeave the letter until the unit survives a replacement check
A keeper, tokens in handWEATHER and ADMINABUSE grant Grade TokensSpend a token before you spend a large Cash pile
A spoken Cash rollAbout 5,600 Cash, then restated near 5,000, result ERead the live button. That pair of numbers is one roll, not a price list
A high character, notes onlyMay cost millions of Cash per rollUnverified. Do not budget millions until the stand prints them
You are about to log offOffline Cash follows placed charactersPut the unit back on the pad before you leave

Thousands were spoken. Millions were not

The Cash roll that was narrated cost about 5,600, and the player then called it about 5,000. Both figures belong to that attempt. The income line moved up after E. Nothing in that minute supports a second, much larger price.

A notes pass says high-level characters can need a very large Cash amount, and that a single roll on those characters may reach millions of Cash. That sentence is analysis. It was not read off a button in the sessions this page uses. Mark it unverified. If your stand shows a million-scale price, the button is the spec and this paragraph was the warning that the button might get there. If your stand shows a few thousand, pay or walk away based on the unit, not based on the notes line.

Tokens first, then Cash on a keeper

A Grade Token and a Cash payment are the two ways the stand is described. Use tokens from WEATHER and ADMINABUSE on a character you will still want after the next locker opens. Spending twenty tokens on units you delete is how ADMINABUSE disappears.

Cash grades compete with lockers, luck, and crate cash. A few thousand Cash is in the same range as a mid locker or the observed crate-cash boost. Millions, if they ever print, are a late-base decision. The spend order for the upgrade board is on upgrades. Locker tags that can be confused with those prices are on lockers.

Put the character back

The rank flow removes the unit from the pad. When the letter is settled, place it again. Offline earnings only count characters who are down. Floor 2 and the rest of the slot plan are on offline earnings. The first-hour order, if the plot is still empty, is the beginner guide.

Tower runs are for Trait Tokens, not for grade letters. Use tower when you want a reroll, and come back here when you want the Ranking Stand.

Blue Lock Farm grade FAQ

Where do I grade a character in Blue Lock Farm?

At the Plaza Ranking Stand. Sessions call the action "rank your units" and say it gives a better cash boost. Pay with a Grade Token or Cash. One session required the character to be in inventory first.

Is there a published grade chart?

No. S was described on screen as a ×3 income boost. E was spoken after a token roll that also quoted a Cash price; the token type was not named. UR is a notes-only name for a high Cash Multiplier grade, with no number attached. No other letters are listed here.

Why is a strong new unit not the top earner?

A session said the new unit had no grade yet, while another unit with S grade was the one showing the boosted income. New characters can be ungraded. Level numbers on the unit are not grade letters.

How much Cash does a grade roll cost?

One narrated roll was about 5,600 Cash, then called about 5,000. A notes pass says high characters may cost millions per roll. That millions line is unverified. Read the button.

What does COMMUNITY give for grading?

Three Grade Speed Potions, plus three Cash Potions and three Luck Potions. Grade Speed does not replace a Grade Token. WEATHER gives five Grade Tokens. ADMINABUSE gives twenty Grade Tokens.

Does floor 2 come from a grade?

No. Floor 2 was a later base expansion in the session that also explained rank. It adds slots. The expansion node is on the upgrades page.

Should I rank before the plot is full?

No. Rank a character you will keep. Empty slots should get placed characters first. A session skipped early ranks for the same reason.

Does a grade roll use a Trait Token?

No. Trait Tokens reroll traits. Grade Tokens or Cash pay the Ranking Stand. Tower dungeons are the Trait Token route.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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