Where do I grade a character in Blue Lock Farm?
At the Plaza Ranking Stand. Sessions call the action "rank your units" and say it gives a better cash boost. Pay with a Grade Token or Cash. One session required the character to be in inventory first.
Blue Lock Farm grade rolls at the Plaza Ranking Stand on Place 132767904294856 (Finding Illusions). Pay with a Grade Token or with Cash. A higher grade is supposed to raise that character's income. The letters and prices below are what sessions and a notes pass actually said. A full grade ladder is not published. Verified October 2, 2026. Play on Roblox.
| Fact | Detail |
|---|---|
| Place | 132767904294856 · 8-player servers · no soccer matches |
| Stand | Plaza Ranking Stand. On-screen line: rank your units for a better cash boost |
| Payment | Grade Token or Cash |
| Spoken results | S, described as a ×3 income boost. E, kept after a token roll that also quoted a Cash price |
| UR | Notes only: a high Cash Multiplier grade. No multiplier number. Not a full ladder |
| Cash, one roll | Spoken near 5,600, then restated near 5,000. Live button wins |
| Cash, high characters | Notes: may reach millions per roll. Unverified. Not spoken in these sessions |
| Tokens | WEATHER ×5 Grade Tokens. ADMINABUSE ×20 Grade Tokens |
| Grade Speed | COMMUNITY ×3 potions. A buff, not a token |
| Inventory | One session had to pick the unit up before the rank action would take it |
| Floor 2 | Later base expansion in the same session that explained rank. Extra slots, not a letter |
| Sheet status | S and E are session claims. UR and million-Cash rolls are analysis, marked unverified |
The Plaza is the building. Rank is the action. Public notes call that stop the Ranking Stand. A session walked the Plaza and named rank in the same breath as base upgrades, traits, and the market.

Around the one-minute mark, the Plaza tour said you rank your units and that rank gives a better cash boost. That sentence did not name a letter, a price, or a success rate. It is the reason the stand exists: the character you bring should earn more after the roll than it earned before.
The same tour listed base upgrades, traits, a tower reward hint, and a market for lockers that skips the conveyor. Those are neighboring counters. Base upgrades add room, including the floor 2 unlock later in that session. Traits spend Trait Tokens. The market sells lockers. None of those buttons is a grade roll. If the sign in front of you talks about expansion, luck, or a locker tag, you are not on the Ranking Stand yet.
A second session opened the Plaza, found "Rank your units," and was told the character has to be in inventory. The player did not like picking a kicker up, because the slot stops earning while the menu is open. That is the cost of the roll, separate from the Cash or the token.
Bring a character you have already decided to keep. A weak unit you are about to replace does not need a letter. The characters page covers placement. Trait rerolls are a different token on traits.
Later in the session that introduced rank, the base was expanded and floor 2 unlocked, first around the two-and-a-half-minute mark and again when the whole base was upgraded. More players fit on the plot. The earn rate jumped because more characters were kicking, not because a grade letter had been assigned to the building.
Use floor 2 when the ground floor is full and new characters have nowhere to stand. That purchase lives on the upgrade board as base expansion. Prices and the order of luck, open time, and crate cash are on upgrades. Grade does not unlock the second floor.
Matched by build plan, shared topics, and guide progression — not random related links.
Two letters were spoken. A third name exists only in a notes pass. Everything between them is unpublished, so this page will not print a ladder.

| Name | Where it came from | What was claimed | Use it as |
|---|---|---|---|
| S | On screen, late in the rank session | A ×3 income boost on that unit. The player said a ×3 would land near 4.5 billion a second | A session claim, not a published multiplier table |
| E | Spoken on a Cash roll in the other session | The player kept E because a worse result was possible, and the income line went up | One result. Not proof of the steps above or below it |
| UR | Notes pass only | Described as a grade with a high Cash Multiplier. No number, no token cost, no on-screen label in these sessions | Analysis. Unverified until the stand prints it |
| No grade yet | On screen, same late comparison as S | A strong new unit was not the displayed top earner because it had no grade | Normal. New pulls can sit ungraded |
| Any other letter | Not spoken | These sessions named S and E only | Do not import a ladder from another game |
The grading system was used on the session's best unit. That unit was described at level 45 with a very high per-ball line, an S grade, and a predator mutation label on the same character. The mutation is a separate tag. This page does not turn one mutation name into a mutation chart.
Later, a new pull was scaling hard by level, up to a spoken max at level 50, and still was not the unit highlighted as the top earner. The reason given on screen: there is no grade on this yet. The unit that did have S grade was described as a times-three boost. The player said multiplying by three would be about 4.5 billion a second. Keep ×3 attached to that sentence. It is not a formula this site will apply to every future S character, and level 50 is a level cap in that claim, not a grade letter.
Some units simply have no grade yet. That is expected. A new locker result does not arrive pre-ranked. Rank it after you know you will keep the slot.
The other session picked up a strong unit to put a token on it. The token type was not named in that sentence. The player then quoted a Cash cost and said the result was E, kept E because it could have been worse, and said the income line went up. Trait names on this site are words, not a bare letter, so E is filed here as a grade result. If the live stand uses a different label, trust the stand.
E is not a license to invent the letters around it. S and E were named in different sessions. Nobody read an ordered chart from E to S, and nobody showed UR on the stand. If your button prints a letter that is not in this table, trust the button.
A public notes pass describes UR Grade as a grade with a high Cash Multiplier. It does not give the multiplier, the Cash cost, the token cost, or the odds. These sessions never said UR. Treat UR as a name you might see later, not as a row you can plan a budget around.
The same notes pass is where the million-Cash warning comes from. It is marked in the next section. Do not merge that warning into the ×3 claim, and do not build a calculator from either one. Trait odds are the page that actually publishes rates: traits.
Grade Tokens pay a roll. Grade Speed Potions change how fast that roll goes. The reliable counts are the code rewards. A reward popup in one session also handed out grade tokens, without reading a code name aloud.
| Source | Grade-related grant | What it is not |
|---|---|---|
| WEATHER | 5 Grade Tokens and 1 Luck Potion | Not 5 Grade Speed Potions |
| ADMINABUSE | 20 Grade Tokens, plus 20 Trait Tokens and 1 Variant Token | Not a Cash pile |
| COMMUNITY | 3 Grade Speed Potions, plus 3 Cash Potions and 3 Luck Potions | Not a Grade Token |
| TRAITS | 25 Trait Tokens | Not a grade roll |
| Cash on the stand | Pays a roll when you are not spending a token | Not a code |
Redeem in the left Shop, one string at a time, in capitals. The steps and the source conflict on POLISHER are on codes and how to redeem. After WEATHER, look for Grade Tokens. After ADMINABUSE, look for both token types. After COMMUNITY, look for potion icons.
A Luck Potion from WEATHER or COMMUNITY is not the luck node you buy with Cash. That node is an upgrade. A Trait Token rerolls a trait. It does not print a grade letter.
COMMUNITY is the Grade Speed source used on this site: three potions. Drink one when you are about to roll a keeper. The token or the Cash still has to pay for the roll. Durations and stack rules are unpublished, so this page will not invent a minute timer. Potion names are collected on potions.
If the stand is closed and you are still filling the first slots, hold the potion. An unused speed buff does not grade a character who is still inside a locker.
Pay for a character who already earns on a slot you will keep. Skip the stand while the plot still has a hole, and do not treat the million-Cash line as a price you have seen.
| Situation | What was observed or noted | Decision |
|---|---|---|
| Empty slots | Rank was introduced after the plot-fill explanation | Buy and place lockers first |
| You are unsure the unit is good | One session skipped ranks early for that reason | Leave the letter until the unit survives a replacement check |
| A keeper, tokens in hand | WEATHER and ADMINABUSE grant Grade Tokens | Spend a token before you spend a large Cash pile |
| A spoken Cash roll | About 5,600 Cash, then restated near 5,000, result E | Read the live button. That pair of numbers is one roll, not a price list |
| A high character, notes only | May cost millions of Cash per roll | Unverified. Do not budget millions until the stand prints them |
| You are about to log off | Offline Cash follows placed characters | Put the unit back on the pad before you leave |
The Cash roll that was narrated cost about 5,600, and the player then called it about 5,000. Both figures belong to that attempt. The income line moved up after E. Nothing in that minute supports a second, much larger price.
A notes pass says high-level characters can need a very large Cash amount, and that a single roll on those characters may reach millions of Cash. That sentence is analysis. It was not read off a button in the sessions this page uses. Mark it unverified. If your stand shows a million-scale price, the button is the spec and this paragraph was the warning that the button might get there. If your stand shows a few thousand, pay or walk away based on the unit, not based on the notes line.
A Grade Token and a Cash payment are the two ways the stand is described. Use tokens from WEATHER and ADMINABUSE on a character you will still want after the next locker opens. Spending twenty tokens on units you delete is how ADMINABUSE disappears.
Cash grades compete with lockers, luck, and crate cash. A few thousand Cash is in the same range as a mid locker or the observed crate-cash boost. Millions, if they ever print, are a late-base decision. The spend order for the upgrade board is on upgrades. Locker tags that can be confused with those prices are on lockers.
The rank flow removes the unit from the pad. When the letter is settled, place it again. Offline earnings only count characters who are down. Floor 2 and the rest of the slot plan are on offline earnings. The first-hour order, if the plot is still empty, is the beginner guide.
Tower runs are for Trait Tokens, not for grade letters. Use tower when you want a reroll, and come back here when you want the Ranking Stand.
At the Plaza Ranking Stand. Sessions call the action "rank your units" and say it gives a better cash boost. Pay with a Grade Token or Cash. One session required the character to be in inventory first.
No. S was described on screen as a ×3 income boost. E was spoken after a token roll that also quoted a Cash price; the token type was not named. UR is a notes-only name for a high Cash Multiplier grade, with no number attached. No other letters are listed here.
A session said the new unit had no grade yet, while another unit with S grade was the one showing the boosted income. New characters can be ungraded. Level numbers on the unit are not grade letters.
One narrated roll was about 5,600 Cash, then called about 5,000. A notes pass says high characters may cost millions per roll. That millions line is unverified. Read the button.
Three Grade Speed Potions, plus three Cash Potions and three Luck Potions. Grade Speed does not replace a Grade Token. WEATHER gives five Grade Tokens. ADMINABUSE gives twenty Grade Tokens.
No. Floor 2 was a later base expansion in the session that also explained rank. It adds slots. The expansion node is on the upgrades page.
No. Rank a character you will keep. Empty slots should get placed characters first. A session skipped early ranks for the same reason.
No. Trait Tokens reroll traits. Grade Tokens or Cash pay the Ranking Stand. Tower dungeons are the Trait Token route.
Matched by build plan, shared topics, and guide progression — not random related links.