Blue Lock Farm traits

Blue Lock Farm Traits

Blue Lock Farm traits: published odds from Fortune I at 16.4% to Sovereign at 0.01%. One Trait Token rerolls. Keep Cash rows or tower rows, then stop.

Plaza trait rerolls tied to tower rewards.

~10 min read

At A Glance

Blue Lock Farm traits on Place 132767904294856 (Finding Illusions) are one buff on a character you already own. One Trait Token pays one reroll. The odds below are the published table, and the eighteen rows sum to 100%. Cash farming keeps Fortune, Midas, Angelic, or Sovereign. Tower runs keep Slayer or Berserk. Verified October 2, 2026. Play on Roblox.

FactDetail
Place132767904294856 · 8-player servers · no soccer matches
CostOne Trait Token per reroll
Token sourcesTower dungeons, dailies (count unpublished), codes TRAITS and ADMINABUSE
LinesFortune = Cash, Vitality = Health, Slayer = Damage, each at I / II / III
Rarest rowSovereign, 0.01%, Cash, Damage, and Health ×3
Cash keepsFortune, Midas, Angelic, Sovereign
Tower keepsSlayer, Berserk. Phoenix, Angelic, and Sovereign also raise Damage if you already rolled them
Table statusPublished odds. Rows sum to 100%. Not a drop log from one session

How do I reroll a Blue Lock Farm trait?

The traits panel sits in the Plaza. You spend the token there on a character you are keeping. The plot does not reroll itself while you sell crates.

Blue Lock Farm Plaza Traits panel with Auto Roll and token cost
  • Do01Confirm the character is one you will leave on a slot after the reroll
  • Do02Redeem TRAITS and ADMINABUSE in the left Shop if those strings are still unused
  • Do03Open the Plaza traits panel. One session used that stop before going to the tower
  • Do04Spend one Trait Token. One press, one new row
  • Do05Keep Fortune, Midas, Angelic, or Sovereign if the goal is crate Cash
  • Do06Keep Slayer or Berserk if the goal is the tower. Do not reroll Angelic or Sovereign away for a common Slayer
  • Do07Put the character back on a base slot. A trait on an empty pad earns nothing

Plaza first, tower second

The Plaza is a second building. Rank, traits, and a market live there. The traits stop is the one that spends Trait Tokens. A session opened that panel before a tower run, which matches the token loop: you want the damage row before you climb, and the tower is also where more tokens drop. Floor counts and exact drop rates are not on this page. The dungeon writeup is tower.

Rank can ask you to hold the character in inventory. Picking a kicker up stops that pad until you set someone down again. Do the trait stop on a keeper, then return the body to a slot. Placement rules are on characters.

One token, one row, no lock button in the notes

Public notes describe a full reroll. They do not describe a lock that freezes Cash while you fish for Damage. If the live panel adds a lock, follow the HUD. Until then, assume the whole trait is replaced.

That is why a good row is a stop, not a stepping stone you are required to click past. The percentages in the next section are what the click can land on. Expected token counts there are arithmetic on those percentages, not a promised pity timer.

What are the published trait odds?

Eighteen rows. Fortune, Vitality, and Slayer each have I, II, and III. Nine named rows follow. Added together the published percentages are 100%.

TraitOddsCashDamageHealth
Fortune I16.4%×1.1——
Vitality I16.4%——×1.1
Slayer I16.4%—×1.1—
Fortune II10.5%×1.3——
Vitality II10.5%——×1.3
Slayer II10.5%—×1.3—
Fortune III5.46%×1.5——
Vitality III5.46%——×1.5
Slayer III5.46%—×1.5—
Assassin1%×1.5×1.5—
Berserk0.76%—×1.5×1.5
Midas0.5%×2——
Emperor0.5%×1.2×1.5×1.5
Phoenix0.1%×1.75×1.75×1.75
Angelic0.05%×2×2×2
Sovereign0.01%×3×3×3

What 1/p means on this table

If a row has probability p, the expected number of rerolls to see it is 1/p, assuming each token is an independent roll and you keep rolling until that exact row appears. Fortune I is about 6 tokens (1/0.164). A specific II is about 10 (1/0.105). A specific III is about 18 (1/0.0546). Assassin is 100. Berserk is about 132. Midas and Emperor are 200 each. Phoenix is 1,000. Angelic is 2,000. Sovereign is 10,000.

Expected value is an average across many characters, not a counter the game owes you. A single character can miss Sovereign for far longer than 10,000 tokens, or hit it early. Nothing in the published table describes pity, a streak bonus, or a different table for higher grades.

Chance of seeing a row inside a token budget

The chance of at least one hit in n rerolls is 1−(1−p)^n. Spending the 25 tokens from TRAITS on one character gives about a 75% chance to see Fortune III at least once, and it does not make Sovereign likely. Spending 45 tokens, TRAITS plus ADMINABUSE, is about a 92% chance for Fortune III, about 36% for Assassin, about 29% for Berserk, about 20% for Midas, about 2.2% for Angelic, and about 0.45% for Sovereign.

Those figures assume you are willing to use the whole budget on that character. Stop early when a keeper row appears. The keep rules are next, and they are stricter than "any row that is not I."

Farm more tokens

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Which trait should I keep?

Pick the column you are farming. Crate Cash cares about the Cash multiplier. The tower cares about Damage, with Health as the second stat. A row that raises the wrong column is a reroll, unless it is already rarer than the row you are hunting.

You are doingKeepRerollWhy
Crate CashFortune I–III, Midas, Angelic, SovereignVitality. Slayer if you are not going to the towerFortune is the Cash line. Midas is ×2 Cash. Angelic and Sovereign beat it by also covering the other stats
TowerSlayer I–III, BerserkFortune if the run is only the tower. Vitality I when you can still hunt SlayerSlayer is the Damage line. Berserk is Damage and Health ×1.5 at 0.76%
BothAssassin, Emperor, Phoenix, Angelic, Sovereign, and a high Fortune or Slayer you cannot afford to missA lone Vitality I or Fortune I if you still have tokens and accept the 49.2% ×1.1 poolAssassin matches Fortune III on Cash and adds Damage. Emperor is Cash ×1.2 plus both combat stats
Already Angelic or SovereignStopDo not fish for a different nameAngelic is all ×2 at 0.05%. Sovereign is all ×3 at 0.01%. Both serve Cash and the tower

Cash order is Fortune, then Midas, then the all-stat rows

Fortune I is ×1.1 Cash at 16.4%. Fortune II is ×1.3 at 10.5%. Fortune III is ×1.5 at 5.46%. Midas is ×2 Cash at 0.5%, so it beats every Fortune row on Cash alone and ignores Damage and Health. Angelic matches Midas on Cash and sets Damage and Health to ×2, at 0.05%. Sovereign is ×3 on all three at 0.01%.

Assassin is Cash ×1.5 and Damage ×1.5 at 1%. On Cash it ties Fortune III and adds Damage, so a player who sells crates and also climbs can keep it. It is not a substitute for Midas if Cash is the only number you care about, because ×1.5 is below ×2. Emperor is the mixed row at the same 0.5% as Midas: Cash only ×1.2, with Damage and Health ×1.5. A pure Cash farmer still prefers Midas. A player who does both can keep Emperor.

Tower order is Slayer, then Berserk, then anything that already rolled high

Slayer I, II, and III are Damage ×1.1, ×1.3, and ×1.5 at the same odds as the Fortune line. Berserk skips Cash and sets Damage and Health to ×1.5 at 0.76%. That is the practical tower pair: stay on Slayer while you climb the roman numerals, and stop on Berserk when it appears.

Phoenix is all three stats at ×1.75 and 0.1%, which is already stronger Damage than Berserk and much rarer. Angelic and Sovereign are stronger again. If the panel shows Phoenix, Angelic, or Sovereign, the tower is covered and the Cash column is covered. Rerolling them to "hit Slayer" spends a rare row to hunt a common one. Vitality only multiplies Health. It is the row a Cash farmer replaces, and it is a weak tower stop next to Slayer or Berserk. The token supply for those clicks is the last section.

Where do Trait Tokens come from?

Four sources are named. Only the two codes have published counts. Tower drops and dailies exist, and their exact amounts are not published.

SourceWhat you getWhen it is worth opening
TRAITS25 Trait TokensA fresh account that has not redeemed it. One string, case-sensitive, left Shop
ADMINABUSE20 Trait Tokens, plus 20 Grade Tokens and 1 Variant TokenSame Shop stop. The Grade Tokens are for the Ranking Stand, not a trait
Tower dungeonsTrait Tokens. Count per clear unpublishedAfter you have a keeper to spend them on. Plaza traits, then the tower
DailiesTrait Tokens are listed as a possible reward. Quantity unpublishedTake them when the daily is up. Do not plan a Sovereign hunt on a daily guess
Rerolling a throwawayOne token gone, trait on a character you will deleteSkip. Tokens follow the character you leave on a slot

Codes are a head start, not the Sovereign path

Twenty-five tokens plus twenty is forty-five if both strings redeem. Fortune III expects about 18 tokens, so that bundle is in range for a Cash ×1.5 row and still a coin flip or worse for Midas. Sovereign at 0.01% stays a tower-and-daily project measured in thousands of tokens. If the Shop rejects a string, stop mashing it and use the tokens you do have. The working list and the redeem path are codes and how to redeem.

ADMINABUSE also pays Grade Tokens and a Variant Token. Grade is a different roll at the Ranking Stand: grade. Variant forms are not defined on this page. Do not spend the Trait Token half of that code on a character whose per-ball number you are about to replace.

The tower is the repeatable supply

Tower dungeons are the named repeatable Trait Token source. Go in with a Slayer or Berserk keeper when you have one, and with whatever Damage row you already own when you do not. Clearing for tokens and then rerolling the climber into a Vitality I is the expensive version of the same trip. Token use after the clear comes back to this page. The climb itself is tower.

A trait multiplies a character that is on a slot. Offline Cash follows placed characters, so the keeper with Fortune, Midas, Angelic, or Sovereign should be standing on the pad when you leave: offline earnings. Who counts as that keeper, by per-ball number rather than by a fake roster, is characters. The FAQ repeats the stop rules without adding rows.

Blue Lock Farm traits FAQ

How many Trait Tokens does one reroll cost?

One Trait Token replaces the trait on that character. Notes do not describe a lock that saves part of the row.

What is the rarest published Blue Lock Farm trait?

Sovereign at 0.01%, with Cash, Damage, and Health ×3. Expected rerolls to see it are about 10,000. That is 1/0.01, not a pity counter.

Which traits should a Cash farmer keep?

Fortune I, II, or III, plus Midas (Cash ×2), Angelic (all ×2), and Sovereign (all ×3). Assassin ties Fortune III on Cash and adds Damage. Midas still wins on Cash alone.

Which traits should I take into the tower?

Slayer for Damage, or Berserk for Damage and Health ×1.5. If you already have Phoenix, Angelic, or Sovereign, keep it. Those rows cover Damage and more.

Do the published odds add up to 100%?

Yes. Three I rows at 16.4%, three II rows at 10.5%, three III rows at 5.46%, then Assassin 1%, Berserk 0.76%, Midas 0.5%, Emperor 0.5%, Phoenix 0.1%, Angelic 0.05%, and Sovereign 0.01%.

Will TRAITS and ADMINABUSE hit Sovereign?

They grant 25 and 20 Trait Tokens. The chance of seeing Sovereign at least once in 45 rerolls is about 0.45%. Midas in that same budget is about 20%. Fortune III in the 25-token code is about 75%.

Where else do tokens drop?

Tower dungeons are the repeatable source. Dailies are listed as a possible source and have no published count. See tower and codes.

Should I reroll a character I am about to replace?

No. The trait leaves with that character. Fill the slot with a keeper first: characters. Then spend the token.

Related pages

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