Blue Lock Farm potions

Blue Lock Farm Potions

Blue Lock Farm potions: Cash, Luck, and Grade Speed from COMMUNITY (three each) and WEATHER (one Luck). Drink them online. Durations and stacks unpublished.

Cash, Luck, and Grade Speed potions from codes.

~10 min read

At A Glance

Blue Lock Farm potions on Place 132767904294856 (Finding Illusions) are three names: Cash Potion, Luck Potion, and Grade Speed Potion. COMMUNITY grants three of each. WEATHER grants one Luck Potion. Durations and stack rules are not on the HUD notes this page trusts. Drink them while you are online, on the action that matches the name. Verified October 2, 2026. Play on Roblox.

FactDetail
Place132767904294856 · 8-player servers · no soccer matches
PotionsCash, Luck, Grade Speed. No other potion name is confirmed here
COMMUNITY3 Cash Potions, 3 Luck Potions, 3 Grade Speed Potions
WEATHER1 Luck Potion, plus 5 Grade Tokens (tokens are not potions)
Best Cash useWhile you are online and the plot is full
Best Luck useAn expensive locker session you mean to open
Best Grade Speed useAt the Ranking Stand, beside a roll you will keep
Duration and stacksUnpublished. Outlet wording is labeled below and is not a clock

Which codes grant Blue Lock Farm potions?

Two working strings grant potions. The counts below are the reward lines, not a guess about how long each bottle lasts.

Blue Lock Farm HUD with the left Shop beside an opening locker
CodePotion rewardNot a potion
COMMUNITY3 Cash, 3 Luck, 3 Grade SpeedNo Trait Tokens and no Grade Tokens
WEATHER1 Luck Potion5 Grade Tokens on the same code. Those pay rolls. They are not Grade Speed
TRAITSNone25 Trait Tokens
ADMINABUSENone20 Trait Tokens, 20 Grade Tokens, 1 Variant Token
POLISHERNone1 Jackpot Token. A later writeup conflicts on whether the string still works

Redeem in the left Shop, once each

Join Place 132767904294856, open the Shop on the left, scroll to the bottom, and paste the string in capitals. COMMUNITY and WEATHER are case-sensitive. No group join is required. Press Redeem once. If the Shop accepts the code, check potions, tokens, or both. COMMUNITY should add the three potion types. WEATHER should add one Luck Potion and five Grade Tokens.

The full working table, including the POLISHER source conflict, is on codes. The click path is on how to redeem. Blue Lock Rivals strings do not belong in this Shop. If a code list never names this Place, do not treat its potion rewards as yours.

Nine COMMUNITY potions, plus one Luck

COMMUNITY is the bundle: three Cash Potions, three Luck Potions, and three Grade Speed Potions. That is nine potions, three jobs. WEATHER does not add Cash Potions or Grade Speed Potions. It adds one Luck Potion. Players who redeem both codes have four Luck Potions, three Cash Potions, and three Grade Speed Potions, if both strings still redeem.

TechWiser (Sep 30, 2026) and PCGamesN print those rewards. Destructoid (Oct 1, 2026) printed only TRAITS and did not call COMMUNITY or WEATHER ended. This page keeps both potion codes. If the Shop rejects one, stop retrying that string and keep the potions you already hold. Codes do not restock themselves on a timer this site can quote.

Redeem the potion codes

Matched by build plan, shared topics, and guide progression — not random related links.

What does each potion do if the HUD has not confirmed it?

The names are confirmed by the code rewards. The sentences about minutes and multipliers come from an outlet. They stay labeled that way until a buff line on the HUD is read.

PotionWhat this page will sayWhat stays an outlet claim
Cash PotionA Cash boost you use while earnings are happeningTechWiser: doubles earnings for a few minutes
Luck PotionA luck boost aimed at locker opensTechWiser: a short luck boost
Grade Speed PotionMakes grading faster, as a speed buff beside a paid rollTechWiser: makes grading faster. No second count was HUD-verified

Label the TechWiser lines

TechWiser describes Cash Potion as doubling earnings for a few minutes, Luck Potion as a short luck boost, and Grade Speed Potion as making grading faster. Those are outlet claims. This page has not verified a “2×” tag, a minute countdown, or the word “short” on the HUD. “A few minutes” is their phrase. It is not a number this site will turn into three minutes, five minutes, or any other clock.

Use the names, not the unverified multiplier. Cash Potion is the earnings bottle. Luck Potion is the locker-odds bottle. Grade Speed Potion is the grading-speed bottle. If your HUD prints a different percent or a timer, the HUD wins and these outlet lines become history.

Do not merge potions with tokens or Cash nodes

A Grade Speed Potion is not a Grade Token. The Ranking Stand still needs a Grade Token or Cash to pay for the roll. The potion is only the speed buff you drink beside that payment. WEATHER’s five Grade Tokens and ADMINABUSE’s twenty Grade Tokens are the payment items. COMMUNITY’s three Grade Speed Potions are not extra tokens.

A Luck Potion is not the luck upgrade on the Cash board. One session bought an early luck tier around 1,000 Cash and later saw a tier around 100,000 Cash. Those are Cash purchases. They stay bought. The potion is a separate, temporary boost with an unpublished length. Conveyor luck, crate cash, and open time are on upgrades. Grade payment is on grade.

When should I drink Luck, Cash, or Grade Speed?

Drink the potion when the matching action is about to happen, and only while you are in the server. The best use follows the job, not a stack recipe.

Blue Lock Farm HUD with the left Shop rail in a later session
MomentDrinkLeave the bottle
Expensive locker you intend to openLuck PotionYou are only walking, or the tag is a cheap filler for an empty pad
Plot is full and characters are kickingCash PotionPads are empty, or you are about to disconnect
Ranking Stand, roll you will keepGrade Speed PotionYou have not paid with a Grade Token or Cash, or the unit is one you will delete
Offline logoutNone of the threeDurations are unpublished, so do not assume a buff keeps ticking after you leave
Trait rerollNone of these potionsTrait Tokens are the reroll item. Potions do not replace them

Luck on the locker you would hate to waste

Save Luck Potions for an expensive locker session. You have four if both COMMUNITY and WEATHER redeemed: three from COMMUNITY and one from WEATHER. A ~150 Cash locker that opens in about three seconds is a poor place to spend a bottle you cannot prove will last. A tag you are nervous about, in the bands players actually paid, is the session. Observed bands and the confirm prompt on conveyor luck are on lockers.

Drink it when you are at the belt and about to buy, not while you are still in the Shop reading codes. Conveyor luck you buy with Cash can sit alongside that plan. It is not a substitute that lets you skip the potion, and the potion is not a reason to skip a 1,000 Cash luck tier you can already afford. One boost is a purchase. The other is a consumable with an unknown timer.

Cash when the plot is full

Cash Potion wants characters already placed and crates actually coming in. A full plot is the condition. Empty slots pay nothing, so a Cash Potion on an empty base is a buff on zero. Sell while you are still online. The offline page is explicit that a Cash Potion can help in the server and that its offline behavior is not published: offline earnings.

Do not drink it as a logout ritual. If you are about to leave, place characters first. The potion is optional and online. The filled pads are what the listing’s money line can generate from. Who should stand on those pads is on characters.

Grade Speed only beside a roll you will keep

Go to the Plaza Ranking Stand with a character you have decided to keep. Pay with a Grade Token or with Cash. Drink Grade Speed for that roll. The potion does not replace the payment. An S grade in one session was a cash boost on that unit, not a promise that every roll hits S. The stand, the token sources, and that S-grade note are on grade.

Skip Grade Speed on a unit you are about to replace with the next locker. Speed on a throwaway roll spends one of the three COMMUNITY bottles. Trait work is a different booth and a different item. Trait Tokens, including the 25 from TRAITS, are on traits.

What potion rules are still unpublished?

Several cells that a planner would want are empty on purpose. Filling them with round numbers would be fiction.

RuleStatus
Exact durationUnknown. “A few minutes” and “short” are TechWiser’s words, not a HUD clock
Stacking two of the same potionUnknown. Do not assume they add, refresh, or waste
Stacking Cash plus Luck plus Grade SpeedUnknown. They do different jobs, which is not a stack formula
Potion continues offlineNot published. Plan as if the buff is online-only
Shop repurchase priceNot published. Codes are the confirmed source
Other potion namesNot confirmed. Cash, Luck, and Grade Speed are the list

One bottle, one action

Until a stack rule is on the HUD, drink one potion for the action in front of you. Luck when the expensive locker is the next purchase. Cash when the plot is full and you will stay to sell. Grade Speed when the Ranking Stand is about to take your token or your Cash. That sequence is a use order. It is not a claim that the game allows three buffs at once, and it is not a claim that the game forbids them.

If you drink a second copy and the HUD shows a timer jumping, a stack icon, or nothing at all, believe the HUD. This page will not invent “they don’t stack” or “they stack to 2× twice” to fill the gap. The same rule stops a fake crafting recipe. No public note describes combining potions into a stronger bottle.

What to do with the rest of the session

After the three drinks are planned, the rest of the Cash still goes to lockers and the upgrade board. Potions are a small inventory from two codes, not a currency you farm on a route this site can document. Tower dungeons are for Trait Tokens, not for these bottles: tower. If you still need the join order, use the beginner guide and redeem COMMUNITY while the first locker timer runs.

Come back to this page when a buff tooltip is actually read. Until then the safe summary is the table at the top: three names, COMMUNITY times three, WEATHER’s single Luck Potion, and no published clock.

Blue Lock Farm potions FAQ

What potions exist in Blue Lock Farm?

Cash Potion, Luck Potion, and Grade Speed Potion. Other potion names are not confirmed on this page.

How many potions does COMMUNITY give?

Three Cash Potions, three Luck Potions, and three Grade Speed Potions. It does not give Trait Tokens or Grade Tokens.

What does WEATHER add?

One Luck Potion and five Grade Tokens. The tokens are not Grade Speed Potions. Grade Speed comes from COMMUNITY.

Does Cash Potion double earnings?

TechWiser says Cash Potion doubles earnings for a few minutes. That is an outlet claim, not a HUD-verified timer. This page will not turn “a few minutes” into an exact duration.

When should I drink a Luck Potion?

On an expensive locker session you mean to open. A cheap filler for an empty pad is a weak use. Locker bands are on lockers.

When should I drink a Cash Potion?

While you are online and the plot is full. Empty slots pay nothing, so the boost has no kickers to apply to. Do not assume it keeps working after you log off.

Does Grade Speed replace a Grade Token?

No. The Ranking Stand still takes a Grade Token or Cash. Grade Speed is a speed buff beside that roll. See grade.

Do potions stack, and how long do they last?

Unknown. Stack rules and exact durations are unpublished. TechWiser’s “short” and “a few minutes” stay outlet wording. Drink one potion for the action in front of you until the HUD shows otherwise.

Related pages

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